

It addresses the following bugs in the DX10 preview: 1) Flashing runways/taxiways. The patch should not effect DX9 in any way. These are a set of shader fixes for DX10 Preview mode in FSX. File Description: DX10 Shader Fixes V3.2.2 (replaces v3.2.1). To turn on/off enbseries effect, press SHIFT+F12 (*PF KEY 12) DX10 Shader Fixers V3.2.2. By Jim Waters.High color view out of the cockpit.To install:UNZIP D3D9.dll and enbseries.ini to MAIN FSX directory. Derived from "Pegasus Enbseries" downloaded from another website. After much searching, I find this one works. P3D2 has some capability of detecting these changes and can overwrite files in. Delete the shaders cache, restart the sim, and the modification will show up. In FSX for example if you modify a water shader in Microsoft Flight Simulator X\ShadersHLSL\Terrain and you don't delete the shaders cache you won't see the effect of the change you made. Have others been helped with similar issues by this method of re-building the Shaders cache I presume the FSX cfg or other items in FSX will not be altered. Have also Shaders10, I presume that I do not need to do anything with this map. In Shaders are five maps (General, Terrain etc) do I have to remove these or the many. Such is the beauty of flight simulation and the details and data these add-ons provide, that the experiences are potentially endless. Indeed, while Microsoft Flight Simulator X is perhaps the platform that shows the gateways to the virtual world, it is the add-ons that hold the keys to opening them and truly exploring what lays beyond each one. As you activate a function and save it (no need to close), you will notice FSX reloading the shader automatically. Now, find the mastereffect.h file, and open/edit it with the notepad. If it does not, you have done something wrong. Start FSX and it should already say compiling shader success when you loaded the flight.my enb series 2015 /16 +shade make a realisic fsxall pctures are natural.Every time FSX is run, contents of the cache wil It contains a sub-folder called Shaders (some systems may have an additional folder called Shader10) in which instructions and codes that are frequently accessed by FSX are stored. When FSX was run the first time, a cache was also created under the C:\Users\\AppData\Local\Microsoft\FSX folder.Minor visual quality improvements at altitude when looking the ocean

Fixed a problem with 'grids' appearing under certain conditions.
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By Bojote (Jesus Altuve) v1.6 - Water now has a 'darker' look at night, like in real life.
